Does anyone know what the stat progression for the classes are and how it interacts with hidden potential?
For my current playthough, I've put hidden potential at 30% so I'm guessing there may be a deviation of up to 30% of stat gains WHEN they level up. How does it impact the HP stat?
Thanks!
Stat progression for classes / hidden potential
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Re: Stat progression for classes / hidden potential
The stat progressions are on the wiki: http://ufopaedia.org/index.php/Long_War_2
But I am trying to figure out the Hidden Potential thing, too.
I am using Not Created Equal and Hidden Potential at 100%. I just got a Sharpshooter up to LCPL with 54 Will.
A Rookie should have a maximum of 40 Will to start. Sharpshooters normally get 3 Will each at SQ and LCPL. With 100% Hidden Potential, I THOUGHT this meant he would gain 0 to 6 Will each of those ranks.
But I swear his Will went up 12 points when he hit LCPL. Now he has 54 Will, 2 more than should be maximally possible at LCPL.
So now I have no idea how Hidden Potential actually works.
But I am trying to figure out the Hidden Potential thing, too.
I am using Not Created Equal and Hidden Potential at 100%. I just got a Sharpshooter up to LCPL with 54 Will.
A Rookie should have a maximum of 40 Will to start. Sharpshooters normally get 3 Will each at SQ and LCPL. With 100% Hidden Potential, I THOUGHT this meant he would gain 0 to 6 Will each of those ranks.
But I swear his Will went up 12 points when he hit LCPL. Now he has 54 Will, 2 more than should be maximally possible at LCPL.
So now I have no idea how Hidden Potential actually works.