UFO-Assault just convinced me.. by FAR!
Posted: Thu Jan 26, 2017 10:05 pm
Ok -- JL.. ya know me right? How slightly biased i am with Balance concerns & difficulty level choices made with'n'by various acceptable gameplay rules. Your design & concept(s) are really cool while (re-)producing the intended effects; It IS a new but still brutal war out there.
Just got into my first UFO mission and it's mind boggling to say the least. Expectable and yet.. there are sooooooo many older XC2 elements missing, the plan of actions no longer fits the deal. I'm baffled, exposed to mysteries of great magnitude and -i'll be blunt-- feel terribly under-powered not only by wits (Not from the excellent AI.. it's my lack of intellectual tricks even at Rookie level) but by what sort of battle tools (insert your favorite "Quality vs Quantity" motto here) i have access to most of the time. It's as if the XC2 experience must/should be revised and reconsidered -- almost entirely.
Soooooo -- it simply .. works. You got it right. Spectacular Strategy immersion gimmicks stacking by the hours of struggling try-out(s) to Win Hopefully or Lose hard.
I will explore all of these INI fine-tuning probabilities (count on it, my sanity is at stake) you graciously inserted (again + more) for us all, thanks.
Middle of May currently.. limited Regions coverage (3, 2 more soon).. Heavy Advent threat numbers.. some success & failure. The fun is there -- spitting venom all over my brain.
Thus what's the damn point of this post.
Please.
Very small suggestions (or request) below.
-- Unless you can find rational or reasonable objections.. gimme back the wild magical Repeaters one way or another.
EDIT... -- Face-Off .. Fan-Fire are all but two pivotal XC2 Perks (specially for a "true" Sharpshooter) that i certainly will miss foverer if i don't get them both back. Vipers Nest Mission with extremely weak Bradford (now it seems) included. (Disregard.. I screwed up!)
-- Ruleset .. Buy Infiltration "time" with Intel should scale relatively to 100% max with a proportional Costs/Ratio. Say spend full 25 to go from 50/100% .. but only 15 when trying to gap 75/100%. This comes along with a new principle though.. we would get this kind of an offer at any time rather than having to wait for the proper Expiration stage.
-- I dunno yet what lies ahead.. if i discover anything else.. be back for more. **!
EDIT Next...
--------------------
-- HUD/UI .. The Soldiers stats lines (mostly appearing in the Barracks List & SquadManagement screens) could use some extra important Info(s).
Inserting two very specific things as smallish symbols straight into their individual Status ((possibly appended as prefix to the "Strings/Available+")) boxes; 1) Their SquadIcon & 2) Primary Weapon Tiers that could most likely be represented with five new 32x32 Texture2D (or Flash/sprites) that match as colors theme (Example -- Ballistic=Sand .. Laser=Red .. Magnetic=SkyBlue .. Coil=Violet .. Plasma=Green) or by whatever else your talented Art Staff should come up with. #2 could also be dropped to the right of the Dodge+GiftedPsi Stat entries, btw.
** Just adding a Mockup sample to somewhat visualize the idea -- click to see full-size;
--------------------
PS; Modding wise.. the stubborn XComGame.INT custom file doesn't dispatch stuff from my up-coming qUIck_LW2 mod as of today. I'm stuck with development -- Amineri might contact me later, no rush. Solution?
See ya!
Just got into my first UFO mission and it's mind boggling to say the least. Expectable and yet.. there are sooooooo many older XC2 elements missing, the plan of actions no longer fits the deal. I'm baffled, exposed to mysteries of great magnitude and -i'll be blunt-- feel terribly under-powered not only by wits (Not from the excellent AI.. it's my lack of intellectual tricks even at Rookie level) but by what sort of battle tools (insert your favorite "Quality vs Quantity" motto here) i have access to most of the time. It's as if the XC2 experience must/should be revised and reconsidered -- almost entirely.
Soooooo -- it simply .. works. You got it right. Spectacular Strategy immersion gimmicks stacking by the hours of struggling try-out(s) to Win Hopefully or Lose hard.
I will explore all of these INI fine-tuning probabilities (count on it, my sanity is at stake) you graciously inserted (again + more) for us all, thanks.
Middle of May currently.. limited Regions coverage (3, 2 more soon).. Heavy Advent threat numbers.. some success & failure. The fun is there -- spitting venom all over my brain.
Thus what's the damn point of this post.
Please.
Very small suggestions (or request) below.
-- Unless you can find rational or reasonable objections.. gimme back the wild magical Repeaters one way or another.
EDIT... -- Face-Off .. Fan-Fire are all but two pivotal XC2 Perks (specially for a "true" Sharpshooter) that i certainly will miss foverer if i don't get them both back. Vipers Nest Mission with extremely weak Bradford (now it seems) included. (Disregard.. I screwed up!)
-- Ruleset .. Buy Infiltration "time" with Intel should scale relatively to 100% max with a proportional Costs/Ratio. Say spend full 25 to go from 50/100% .. but only 15 when trying to gap 75/100%. This comes along with a new principle though.. we would get this kind of an offer at any time rather than having to wait for the proper Expiration stage.
-- I dunno yet what lies ahead.. if i discover anything else.. be back for more. **!
EDIT Next...
--------------------
-- HUD/UI .. The Soldiers stats lines (mostly appearing in the Barracks List & SquadManagement screens) could use some extra important Info(s).
Inserting two very specific things as smallish symbols straight into their individual Status ((possibly appended as prefix to the "Strings/Available+")) boxes; 1) Their SquadIcon & 2) Primary Weapon Tiers that could most likely be represented with five new 32x32 Texture2D (or Flash/sprites) that match as colors theme (Example -- Ballistic=Sand .. Laser=Red .. Magnetic=SkyBlue .. Coil=Violet .. Plasma=Green) or by whatever else your talented Art Staff should come up with. #2 could also be dropped to the right of the Dodge+GiftedPsi Stat entries, btw.
** Just adding a Mockup sample to somewhat visualize the idea -- click to see full-size;
--------------------
PS; Modding wise.. the stubborn XComGame.INT custom file doesn't dispatch stuff from my up-coming qUIck_LW2 mod as of today. I'm stuck with development -- Amineri might contact me later, no rush. Solution?
See ya!