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Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Tue Jan 31, 2017 3:31 pm
by BarmaleyN
Re: Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Tue Jan 31, 2017 3:51 pm
by BarmaleyN
The shelter is only one head of "Fighter", "engineer", "Scientist" all other civilians. How was it possible to develop this idea in the game. Scientist - a blood test. Engineer - a .....? Fighter - is .....?
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Tue Jan 31, 2017 6:29 pm
by Genius384
I'd like to see upgrades you could buy for each haven/shelter (ie. stationary battlescanners, turrets, etc.)
Re: Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Tue Jan 31, 2017 7:32 pm
by BarmaleyN
I also like the idea that would provide asylum protection systems. And that would be to asylum could attack Chryssalid infection cocoons. Fighting in the shelter. Eliminate the infection in the shelter.
![Image](http://vignette2.wikia.nocookie.net/xcom/images/d/d2/XCOM2_ReviewScreenshot_Chryssalids.jpg/revision/latest?cb=20160202154205)
Great idea
![Image](https://monstrositywithin.files.wordpress.com/2011/11/burning-eggs.png)
Mission on asylum cleaning of infected cocoon and Chryssalid.
Refuge infected !!! We go on a mission. Destroy the cocoons, rescue survivors from Chryssalid. And the survivors, meanwhile, are trying to protect themselves until help arrived.
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Tue Jan 31, 2017 9:12 pm
by BarmaleyN
Faceless could not only steal the resources of the shelter. But could run infected cocoons Chryssalid
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Wed Feb 01, 2017 4:08 am
by BarmaleyN
The Long War 1 (EXALT) the same have to guess from the lack of resources. Maybe in the case of the "faceless" could be the same way a way to scan the shelter. Not a scanner, a blood test at the civilian in a refuge? And it would be time consuming. And would separate missions to detect spy (faceless). In case of failure there is an infection (cocoons Chryssalid), loss of resources, the emergence of yet another faceless in the shelter?
![Image](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcScAo9lnp_9mxZ2kHHFUOtCioOf3FyvHN9cuXcmJpvlvTH9nhWr)
Re: Idea: revealing spy in the shelter. As in the movie "Something":D
Posted: Wed Feb 01, 2017 7:41 am
by BarmaleyN
Or for example to a mission to kill a spy to give settlers guns(Magnum44) and grenades. A flamethrower that would kill (faceless) at the other end of the house.
House at the same time would be isolated or very small card with a small house.
pistols in each shelter
![Image](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR_-rB7EQd79ndThmtwqIR8ztwQas-AldHHeCk5fY59CmqLYsNlzQ)
stun grenades
![Image](https://lh6.googleusercontent.com/pVJzgqY01DbvW6ccsJZJPjeD-SpnvBuoZIJU8taBWUSdfur6bsK4ZSFrj9tVZGwgRKorO3zUAn2n8ukIhXRf8WgjL-VGRlVxHUj9uYOQEDdj_G1mRJCsLgxg)
1 flamethrower
![Image](https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTdmhVy9Xv86GRkRQuNoeVaS3O4PyFRe2We1URrsWLkbjNprbPK)
which still need to find in the house
![Cool 8-)](./images/smilies/icon_cool.gif)