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Mods for Secondary Weapons?

Posted: Wed Feb 08, 2017 1:59 am
by whitelion1284
Hey all,

so I keep finding these loot items that appear to be mods for the Gremlin or swords such as "advanced blade flourish" "serrated edge", there was one that seemed to be a hacking protocol that I assume was a tweak for a gremlin. Thing is, I have no idea how to make use of them. Can anyone tell me?

Thanks

Re: Mods for Secondary Weapons?

Posted: Wed Feb 08, 2017 4:31 am
by RADIALTHRONE1
If you only see the primary weapon when you go to apply weapon upgrades, you may need a mod called "Mod Everything"

Re: Mods for Secondary Weapons?

Posted: Wed Feb 08, 2017 5:20 am
by marceror
whitelion1284 wrote:Hey all,

so I keep finding these loot items that appear to be mods for the Gremlin or swords such as "advanced blade flourish" "serrated edge", there was one that seemed to be a hacking protocol that I assume was a tweak for a gremlin. Thing is, I have no idea how to make use of them. Can anyone tell me?

Thanks
It sounds like you have Grimy's loot mod installed. In order to make use of it, yes, there's another mod called mod everything. That said, those mods don't really fit with the spirit of Long War 2, as Grimy's mod provides numerous items that you can sell for cash, and you can end up running a super, crazy rich - struggling, poor XCOM resistance. :/

I removed nearly all my mods upon installing Long War 2. I just have a few cosmetic mods, voice mods, and quality of life mods now. I went from like 62 mods installed to around 12.

Incidentally, my game performs around 10x better than it did during my previous campaign!

Re: Mods for Secondary Weapons?

Posted: Wed Feb 08, 2017 5:35 am
by whitelion1284
Aah, I see. Thanks fellas. Much appreciated.

Re: Mods for Secondary Weapons?

Posted: Wed Feb 08, 2017 11:39 am
by Sentenryu
marceror wrote:It sounds like you have Grimy's loot mod installed. In order to make use of it, yes, there's another mod called mod everything. That said, those mods don't really fit with the spirit of Long War 2, as Grimy's mod provides numerous items that you can sell for cash, and you can end up running a super, crazy rich - struggling, poor XCOM resistance. :/

Sounds like you haven't used his update that bring the lockbox inline with LW2 economy. They now sell for 5 supplies, cost supplies, alloys and elerium to research too.

Re: Mods for Secondary Weapons?

Posted: Thu Feb 09, 2017 12:46 am
by marceror
I wasn't aware of that update. Good to know for a future runthrough.