Cyberball zombieball attack has no friendlyfire protection
Posted: Sat Apr 29, 2017 6:16 am
1)LW 1.2
2)Win 7
3)
ActiveMods=EvacAll
ActiveMods=PerfectInformation
ActiveMods=Upcomingeventsinhours
ActiveMods=LOSPreviewAbility
ActiveMods=RemoveMissingMods
ActiveMods=LootIndicator
ActiveMods=BlackmarketUsage
ActiveMods=ModConfigMenu
ActiveMods=MoreHotkeys2
ActiveMods=KillCounter
ActiveMods=GotchaAgain
ActiveMods=FixCombatSims
ActiveMods=CustomizeUIEventNotice
ActiveMods=LW_Overhaul
4) Two pods - 8 advent (rainbow pod) and a cyberball with two codexses + some 1 other advent grunt. Not active. On aliens turn first rainbow pod moves into an area with alien corpses, then cyberball pod moves there and uses a aoe raise zombies ability, which damages at least one unit from rainbow pod - rainbow pod activates, and a unit from his own pod (codex) - Cyberball pod activates. I suspect what aliens shoting themselves and activating is a bug, although after learning what pod behavior on Protect Datatap missions was intended i am not even sure anymore..
2)Win 7
3)
ActiveMods=EvacAll
ActiveMods=PerfectInformation
ActiveMods=Upcomingeventsinhours
ActiveMods=LOSPreviewAbility
ActiveMods=RemoveMissingMods
ActiveMods=LootIndicator
ActiveMods=BlackmarketUsage
ActiveMods=ModConfigMenu
ActiveMods=MoreHotkeys2
ActiveMods=KillCounter
ActiveMods=GotchaAgain
ActiveMods=FixCombatSims
ActiveMods=CustomizeUIEventNotice
ActiveMods=LW_Overhaul
4) Two pods - 8 advent (rainbow pod) and a cyberball with two codexses + some 1 other advent grunt. Not active. On aliens turn first rainbow pod moves into an area with alien corpses, then cyberball pod moves there and uses a aoe raise zombies ability, which damages at least one unit from rainbow pod - rainbow pod activates, and a unit from his own pod (codex) - Cyberball pod activates. I suspect what aliens shoting themselves and activating is a bug, although after learning what pod behavior on Protect Datatap missions was intended i am not even sure anymore..