I wonder... how malleable the AWCpack ini is?
Posted: Wed May 31, 2017 12:19 am
The AWC is honestly one of my favorite parts of soldier creation. I just love the way that soldiers can turn into truly unique fighting machines with a little randomness and some creative thinking. Each time I class a soldier, the first thing I do is look at their AWC rolls - all of 'em; I play with the whole AWC tree revealed.
Still, I think I'm gonna abandon my current save, out of a combination of feeling like I got inexcusably behind in research, and frustration with bugs. While I'm taking some time off, though, I have this fun little project I'm gonna work on involving overhauling the AWCpack ini. No, this isn't any kind of "I can do it better" crusade; I'm going to make it significantly stronger, and I make no claims that this will make the game more 'fair' in any way. It'll just be for fun.
The first thing I'm gonna experiment with is if the game doesn't explode when I try to allow soldiers to take more than 3 offensive or defensive perks. I'm currently pondering adding just a fourth tier. If it doesn't choke on that, I'll be repositioning all the perks, removing a few of them that I just can't tolerate showing up on my soldiers, and tuning down the training times a lot. Probably also going to see if I can enable the AWC for SPARK; I love these big ole' mechs but the poor things just have very little customization outside their main tree. No PCS, no weapon mods, no utility items, no AWC, no Hidden Potential... Maybe enabling their AWC will spice things up a bit.
Again, I want to clarify: I in no way think this will be "more balanced." Honestly, I expect it to be quite broken. But it's currently very hard to keep my attention on this game between how poorly it runs on my system, and how furiously I have to fight bug after bug after bug to get to anything fun. This is going to be the sort of change that "super-soldier" players enjoy, not hardcore players.
Lemme know if this catches your interest! Maybe I'll post my changes. Or if the whole thing goes kaput, you all get a chronicle of my adventures in INI editing.
Still, I think I'm gonna abandon my current save, out of a combination of feeling like I got inexcusably behind in research, and frustration with bugs. While I'm taking some time off, though, I have this fun little project I'm gonna work on involving overhauling the AWCpack ini. No, this isn't any kind of "I can do it better" crusade; I'm going to make it significantly stronger, and I make no claims that this will make the game more 'fair' in any way. It'll just be for fun.
The first thing I'm gonna experiment with is if the game doesn't explode when I try to allow soldiers to take more than 3 offensive or defensive perks. I'm currently pondering adding just a fourth tier. If it doesn't choke on that, I'll be repositioning all the perks, removing a few of them that I just can't tolerate showing up on my soldiers, and tuning down the training times a lot. Probably also going to see if I can enable the AWC for SPARK; I love these big ole' mechs but the poor things just have very little customization outside their main tree. No PCS, no weapon mods, no utility items, no AWC, no Hidden Potential... Maybe enabling their AWC will spice things up a bit.
Again, I want to clarify: I in no way think this will be "more balanced." Honestly, I expect it to be quite broken. But it's currently very hard to keep my attention on this game between how poorly it runs on my system, and how furiously I have to fight bug after bug after bug to get to anything fun. This is going to be the sort of change that "super-soldier" players enjoy, not hardcore players.
Lemme know if this catches your interest! Maybe I'll post my changes. Or if the whole thing goes kaput, you all get a chronicle of my adventures in INI editing.