Command pod in Supply Raids
Posted: Fri Aug 04, 2017 10:14 am
Need information (exact conditions) about the appearance of command pod in Supply Raids and also UFOs.
https://www.pavonisinteractive.com/phpBB3/
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=26674
chrisb wrote:I spent some time going through the mission schedules to see where the breakpoints were for the supply raids. Here's a general idea of what to expect. Keep in mind that supply raids have a +1 alert modifier, so the minimum alert is always 2. If the region strength is > 1 then you can overinfiltrate to effectively lower the region strength. For force level, you can roughly equate supply drops with FL as they have similar timings but are not strictly related to each other, just gives a general idea of the timing.
Command Pods
The command pod varies based on mission alert level and force level. As FL rises the command pods become stronger. With high alert, the command pod will also go from an 5 man pod to an 8 man pod.
Alert5 Man Command Pod - Force LevelCode: Select all
2-4 : No Command Pod 5-6 : 5 Man Command Pod 7+ : 8 Man Command Pod
8 Man Command Pod - Force LevelCode: Select all
1-3 : No specific command pod. 4-7 : Muton, M2 Muton, Shield Bearer, M2 Mec, Archer 8-12 : 2xM2 Muton, Shield Bearer, M2 Mec, M2 Archer 13-16 : M2 Muton, M3 Muton, M3 Shield Bearer, M3 Mec, M2 Archer 17-20 : 2xM3 Muton, M3 Shield Bearer, Sectopod, M2 Archer
Encounter SizeCode: Select all
1-3 : No specific command pod. 4-7 : Muton, M2 Muton, Shield Bearer, 2xM2 Mec, Archer, Berserker, Random 8-12 : 2xM2 Muton, Shield Bearer, 2xM2 Mec, M2 Archer, Berserker, Random 13-16 : M2 Muton, M3 Muton, M3 Shield Bearer, 2xM3 Mec, M2 Archer, Berserker, Sectoid Commander 17-20 : 2xM3 Muton, M3 Shield Bearer, 2xSectopod, M2 Archer, Berserker, Sectoid Commander
As usual, the encounter size increases with alert, there's a rough guide of the encounter sizes to expect at each alert level. The variation at different alert levels is because there are often 2-3 possible schedules at each alert level and some are harder than others even within the same alert.
Code: Select all
2 : 10-11 3 : 12 4 : 14-15 5 : 16-17 6 : 17-20 7 : 20-26 8 : 24-25 9 : 26
WanWhiteWolf wrote:It should be similar for UFOs but I can't say for sure since I never saw a UFO in my campaigns.
Troop Column with 39 enemies means the Alert Level for the mission is 16 at Force 11-14. It's not something that happens unless you are massively underinfiltrating.Zork wrote:Encounter size 29? If that's the number of enemies it seems low, I played recently and attack troop mission, no reinforcement, 39 enemies.
Frankly the map size was looking too small, sigh. But from this play and some let's play it's more the number I remind than 29.
I've done couple of those recently (both ended up being 125% inf to moderate diff, FL12) - there had been a 8 man comand pod on both but it seems that it generates differently from the raid's one.faket15 wrote:
UFOs don't have a command pod with fixed composition like Supply Raids, they have instead an alien-only 8-man pod.
You're mixing up Alert and Force. The latter isn't influenced by infiltration and isn't visible in-game without a mod.Zork wrote:I forgot mention it was the maximum enemy Force, it was something like a 16H infiltration. The point is the tables quoted in the thread seem list full tables, but it seems not.