Haven management suggestion.
Posted: Wed May 27, 2020 2:01 pm
First time posting! Thank you for LW 2 everybody. This thing is an AAA game itself.
I would like to suggest a different approach on haven management: instead of a selecting individually which rebel is doing what, we could instead have a slide bar to determine what percentage is dedicated to each job.
So, instead of:
rebel #1 recruiting
rebel #2 supply
rebel #3 intel
We could have:
Total: 3 rebels
Intel: 33%
Supply: 33%
Intel: 33%
Each time we slide a bar, it changes the other 2 accordingly. Instead of 13 rebels that we need to interact all the time, we have 3 fixed slide bars (like options menu ones) that we easily navigate and saves us time.
I would like to suggest a different approach on haven management: instead of a selecting individually which rebel is doing what, we could instead have a slide bar to determine what percentage is dedicated to each job.
So, instead of:
rebel #1 recruiting
rebel #2 supply
rebel #3 intel
We could have:
Total: 3 rebels
Intel: 33%
Supply: 33%
Intel: 33%
Each time we slide a bar, it changes the other 2 accordingly. Instead of 13 rebels that we need to interact all the time, we have 3 fixed slide bars (like options menu ones) that we easily navigate and saves us time.