Sapper/needle grenades, heat/tandem, combat engineer/full kit

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Hazelnut
Posts: 109
Joined: Mon Jan 23, 2017 1:00 pm

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Post by Hazelnut »

Devon_v wrote:
Manifest wrote:
Devon_v wrote: I'll take auto-hits over anything. "Just couldn't hit it" is the number one cause of death in the XCOM universe. :)
Wait. ... Iron Curtain is an AOE guaranteed hit?
Either that or I've been extremely lucky as it's never missed. The same goes for the shotgun cone attack. Niether of them says it autohits, but you are never shown accuracy for either attack and I've never seen them miss.

I should turn on Perfect Information and see what it says.
Well I can tell you from bloody experience trench gun has a to hit roll. The number of times i moved my assault into a position to finish off 2-3 low health mobs and she misses 1-2 of them and is now screwed... I stopped doing that pretty quickly.
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Devon_v
Long War EU Crew
Posts: 297
Joined: Fri Jan 20, 2017 3:17 am

Re: Sapper/needle grenades, heat/tandem, combat engineer/full kit

Post by Devon_v »

Well I have been extremely fortunate, and am now very scared. :)
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