LW2 1.4 Avenger Facilities

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Jacke
Posts: 623
Joined: Sat Jan 28, 2017 1:10 am

LW2 1.4 Avenger Facilities

Post by Jacke »

Back in February, I made this post on Avenger Facilities. A lot was changed with Avenger Facilities for LW2 1.3 and 1.4: upkeep was zeroed, many build costs and power needs increased. Here's my updated facilities chart gleaned from XCommLW_Overhaul.ini.

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Avenger Facilities for Long War 2 v1.3/1.4

Facility          Cost/Upgrades   Time  Power     Staff      Notes

GTS               $150/35/35      14d   -2/3/4    -          2 Rk Trg Stations; upgrades are Officer Trg Stations
AWC               $150/120        14d   -3/6      S 1        1 AWC Perk Station; upgrade is 2nd Station
Laboratory        $150/60/60/60   14d   -3/5/7/9  S 1/2/3/4  
Workshop          $100/40         14d   1         E 1/2      
Power Relay       $120/60/60      10d   4/6/10    E 1/2/2    each E Power +5; 2nd upgrade Tech Elerium, costs 1xAA 10xEC 1xECore

Resistance Comms  $150/125        14d   -4/7      E 0/1/2    Tech Resistance Communications, Contacts +3/5/11
Proving Ground    $150            14d   -2        E 1        Tech ADVENT Trooper Autopsy
Defense Matrix    $50/35          14d   -1/2      E 1        Tech ADVENT Turret Breakdown, provides 2/4 Turrets
Psi Lab           $150/100        14d   -3/5      S 1        Tech Psionics, costs 1xECore, upgrade 1xECore	
Shadow Chamber    $250/250        45d   -8/14     -          Tech Alien Encryption, costs 10xAA 20xEC 3xECore, upgrade 1xECore
I'm assuming that a Power Relay put on a Power Coil still gains 7 more power. If so, that means the best fully upgraded facilities to put on Power Coils are still the Laboratory and the Shadow Chamber, with an upgraded Resistance Comms being equivalent to a Power Realy on a Coil.
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