Reflex Actions Bug

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AvengerXP
Posts: 15
Joined: Tue Feb 07, 2017 5:56 am

Reflex Actions Bug

Post by AvengerXP »

If you remove all violent (Firing) actions from the Reflex Array, the aliens will still fire on XCOM. This means that the array is probably ignored and aliens will just use whatever action they have that costs 1 AP

To reproduce:

Put reflex actions to 1.0
Remove SniperFire, Fire, etc.
Let aliens walk into you
Watch them take shots at you
tracktwo
Long War Dev
Posts: 241
Joined: Sat Jan 07, 2017 7:43 pm

Re: Reflex Actions Bug

Post by tracktwo »

I can't repro this at all. I removed the shoot actions and bumped up the % chance for reflex to > 1 and all the aliens do is hunker, mark, or suppress. Are you sure you removed the settings correctly? If you check in the Launch.log file you should see a bunch of lines line this at startup:

Code: Select all

[0005.44] LWTrace: Adding reflex action point DefensiveReflexActionPoint_LW to overwatch
[0005.44] LWTrace: Adding reflex action point DefensiveReflexActionPoint_LW to SniperRifleOverwatch
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to HunkerDown
[0005.45] LWTrace: Adding reflex action point DefensiveReflexActionPoint_LW to HunkerDown
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to Suppression
[0005.45] LWTrace: Adding reflex action point DefensiveReflexActionPoint_LW to Suppression
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to MarkTarget
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to EnergyShield
[0005.45] LWTrace: Adding reflex action point DefensiveReflexActionPoint_LW to EnergyShield
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to EnergyShieldMk3
[0005.45] LWTrace: Adding reflex action point DefensiveReflexActionPoint_LW to EnergyShieldMk3
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to BlazingPinionsStage1
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to DevastatingPunch
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to ChryssalidSlash
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to ScythingClaws
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to AnimaInversion
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to Mindspin
[0005.45] LWTrace: Adding reflex action point OffensiveReflexActionPoint_LW to PsiReanimation
If you see "StandardShot" in there your config change isn't working. "OffensiveReflexActionPoint_LW" is for uninjured units in yellow alert, and "DefensiveReflexActionPoint_LW" is for injured units or those in green alert.
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