Additional Rockets/Fuel for the Technical?
Additional Rockets/Fuel for the Technical?
Does anyone know of a way to let the Technical carry extra rockets or fuel in a utility slot? I know you can directly change their clip sizes in XComGameData_WeaponData. The problem with that is I would prefer to have it both be flexible between the soldiers I have trained towards each side of the skill tree, and having a mobility and inventory restriction makes sense to me.
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- Posts: 48
- Joined: Fri Jan 20, 2017 12:54 am
Re: Additional Rockets/Fuel for the Technical?
I put an EXO suit on a technical as well as the second tier gauntlet and I was able to put a spare rocket on him. I am not sure if it was the suit or the gauntlet that allowed that though. I literally just got that setup and they are infiltrating now.
Re: Additional Rockets/Fuel for the Technical?
It's the suit that does it. That popping up is what prompted this post actually. I was hoping that there was something simple in the ini that I could tweak that would either let it be a utility item but I haven't found anything. At this point I would take something that gave you 2 extra rockets with exo suit.
Re: Additional Rockets/Fuel for the Technical?
How did you manage to deal with increasing the number of available rockets to use?
I have done something like this:
But I can't see any changes. Solders still have only one rocket available.
Any ideas?
I have done something like this:
Code: Select all
[LW_Overhaul.X2Item_LWGauntlet]
-Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 1
-Gauntlet_Primary_MAG_ICLIPSIZE = 1
-Gauntlet_Primary_COIL_ICLIPSIZE = 1
-Gauntlet_Primary_BEAM_ICLIPSIZE = 1
+Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 4
+Gauntlet_Primary_MAG_ICLIPSIZE = 4
+Gauntlet_Primary_COIL_ICLIPSIZE = 4
+Gauntlet_Primary_BEAM_ICLIPSIZE = 4
Any ideas?
Re: Additional Rockets/Fuel for the Technical?
Some INI seen to not override too well from another mod, I had no luck trying to force the AWC perks to display. Maybe you've to regen the configs after making the change
Re: Additional Rockets/Fuel for the Technical?
Sigh. It seems most of these inis aren't response to any modifications. Strange.
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- Posts: 89
- Joined: Wed Jan 25, 2017 8:56 am
Re: Additional Rockets/Fuel for the Technical?
It would make sense that, for Technical only, spare rockets and/or fuel should be available as a Utility Item in lieu of grenades.
Re: Additional Rockets/Fuel for the Technical?
I don't know, I just changed it to 3 and it worked fine for me.ScorpZero wrote:How did you manage to deal with increasing the number of available rockets to use?
I have done something like this:
But I can't see any changes. Solders still have only one rocket available.Code: Select all
[LW_Overhaul.X2Item_LWGauntlet] -Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 1 -Gauntlet_Primary_MAG_ICLIPSIZE = 1 -Gauntlet_Primary_COIL_ICLIPSIZE = 1 -Gauntlet_Primary_BEAM_ICLIPSIZE = 1 +Gauntlet_Primary_CONVENTIONAL_ICLIPSIZE = 4 +Gauntlet_Primary_MAG_ICLIPSIZE = 4 +Gauntlet_Primary_COIL_ICLIPSIZE = 4 +Gauntlet_Primary_BEAM_ICLIPSIZE = 4
Any ideas?