Musashi's stealth mods, and why they rock.
Posted: Sat Jan 21, 2017 5:32 am
http://steamcommunity.com/sharedfiles/f ... =846729221
Ok this is for anyone wanting to do a spec ops run with long war 2.
but here is a recomendation for long war 2 for people looking to run a small 2 or 3 man stealth squad for lesser missions.
mods recomended
http://steamcommunity.com/sharedfiles/f ... =844955101
http://steamcommunity.com/sharedfiles/f ... =721031946
http://steamcommunity.com/sharedfiles/f ... =677573817
and if using grimmys loot mod (not fully compatible with lw2 has some problems but all are minor)
http://steamcommunity.com/sharedfiles/f ... =735931361
ok reason for my statement in the title
the stealth mods musashi adds are great for a more black ops tactical feel for things like hack missions and rescue missions where you can send in 2 or three soldiers designed to stealthfully take out pods with out alerting the main force get the objective and get out.
while yes at a glance these mods may look OP, and hell they are at end game. they are far from it in long war 2 and are much less OP then in the base game, as if you mess one thing up instead of having 2 or 3 small pods on your stealth team you now have 3 or 4 large ass groups and reinforcements on your stealth team.
Sorry I suck at explaining why these are good and a must have for anyone augmenting their long war 2 experience. I am just a player who loves to have fun with unique play stiles and the stealth play added in these mods is one of the best ones ever.
cause even if you managed to pull everything off just right you may end up exposing your black ops guys do to one wrong move or one shot that didn't kill.
Ok this is for anyone wanting to do a spec ops run with long war 2.
but here is a recomendation for long war 2 for people looking to run a small 2 or 3 man stealth squad for lesser missions.
mods recomended
http://steamcommunity.com/sharedfiles/f ... =844955101
http://steamcommunity.com/sharedfiles/f ... =721031946
http://steamcommunity.com/sharedfiles/f ... =677573817
and if using grimmys loot mod (not fully compatible with lw2 has some problems but all are minor)
http://steamcommunity.com/sharedfiles/f ... =735931361
ok reason for my statement in the title
the stealth mods musashi adds are great for a more black ops tactical feel for things like hack missions and rescue missions where you can send in 2 or three soldiers designed to stealthfully take out pods with out alerting the main force get the objective and get out.
while yes at a glance these mods may look OP, and hell they are at end game. they are far from it in long war 2 and are much less OP then in the base game, as if you mess one thing up instead of having 2 or 3 small pods on your stealth team you now have 3 or 4 large ass groups and reinforcements on your stealth team.
Sorry I suck at explaining why these are good and a must have for anyone augmenting their long war 2 experience. I am just a player who loves to have fun with unique play stiles and the stealth play added in these mods is one of the best ones ever.
cause even if you managed to pull everything off just right you may end up exposing your black ops guys do to one wrong move or one shot that didn't kill.