Unofficial Compendium of Tips and Observations
Posted: Fri Feb 24, 2017 3:35 pm
https://www.pavonisinteractive.com/phpBB3/
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=24973
Shoot me an message when you get your mod working and I'll give it a test run.Zyxpsilon wrote:Excellent source of solid Info & most important details.
Soooo, thanks -- your work on that PDF file will serve as a good quality reference while we also watch the online UFO-Pedia grow with ultra content. Of course.. there's almost nothing as fun as to being lost in a LAByrinth straight from a bunch of ingame screens accessible via the Archives familiarity!
Smash n' Grab is slated to be included in 1.3rakoon79 wrote:What do greyed out ones mean?
I could guess Smash n' Grab being greyed out is that it's not out yet (as it's for 1.3).
But "Muton Engineers" Tactical DE is also greyed out. Is it also upcoming for 1.3+?
Awesome, thanksdeaconivory wrote:Smash n' Grab is slated to be included in 1.3rakoon79 wrote:What do greyed out ones mean?
I could guess Smash n' Grab being greyed out is that it's not out yet (as it's for 1.3).
But "Muton Engineers" Tactical DE is also greyed out. Is it also upcoming for 1.3+?
Muton Engineers is a vanilla DE that is removed in LW2.
Source : http://www.pavonisinteractive.com/phpBB ... 708#p38707If the GV is superior to the GA by 20 points or more, it will trigger a Super Emergency Reinforcements activity by ADVENT, which will automatically complete a new pip for the AVATAR project (and thus cancel any previous delays caused by high GV levels)
You need to do missions that only reward Intel after revealing the Avatar Project. Such missions can complete the first liberation quest in a region, reveal the location of a UFO or reward you with a Facility Lead. So do all such quests that you can. After you have a Facility Lead, you must research it to reveal the location of a Facility. You cannot stockpile Facility Leads past the number of unrevealed Facilities in existence.Lord Bubba wrote:It's with a heavy heart that I join out of frustration: I've played the Long War 2 mod I think about fourteen to sixteen times. I've pretty much mastered the mod but for the life of me, I can't seem to find any ADVENT RESEARCH FACILITIES to sabotage and slow or reverse the Avatar clock. I'm not talking about the "Black Site", "Cloning Facility", or the "Psionic Gate" missions. I'm talking about the generic ADVENT RESEARCH FACILITIES common to vanilla XCOM 2.
I've got the Unofficial Strategy Guide, it explained how to activate the ADVENT RESEARCH FACILITIES mission, but I don't seem to be getting it. I've tried "Find a Lead" missions, "Intel Package" missions, I've even downloaded a "Facility Hunt" mod to help. Nothing works.
Now I've started a new game with the previous mentioned mod and haven't liberated my first region yet, so all I can do is wait until I do and see if the mod does help me. Otherwise I'll have to resort to the "RemoveDoomFortress #" cheat.
Can anyone suggest ANYTHING I haven't tried yet?
Thanks.Tuhalu wrote:You need to do missions that only reward Intel after revealing the Avatar Project. Such missions can complete the first liberation quest in a region, reveal the location of a UFO or reward you with a Facility Lead. So do all such quests that you can. After you have a Facility Lead, you must research it to reveal the location of a Facility. You cannot stockpile Facility Leads past the number of unrevealed Facilities in existence.Lord Bubba wrote:It's with a heavy heart that I join out of frustration: I've played the Long War 2 mod I think about fourteen to sixteen times. I've pretty much mastered the mod but for the life of me, I can't seem to find any ADVENT RESEARCH FACILITIES to sabotage and slow or reverse the Avatar clock. I'm not talking about the "Black Site", "Cloning Facility", or the "Psionic Gate" missions. I'm talking about the generic ADVENT RESEARCH FACILITIES common to vanilla XCOM 2.
I've got the Unofficial Strategy Guide, it explained how to activate the ADVENT RESEARCH FACILITIES mission, but I don't seem to be getting it. I've tried "Find a Lead" missions, "Intel Package" missions, I've even downloaded a "Facility Hunt" mod to help. Nothing works.
Now I've started a new game with the previous mentioned mod and haven't liberated my first region yet, so all I can do is wait until I do and see if the mod does help me. Otherwise I'll have to resort to the "RemoveDoomFortress #" cheat.
Can anyone suggest ANYTHING I haven't tried yet?
What a fantastic FAQ! Easy to follow and I got lots of good tips, even as an experienced player!deaconivory wrote:https://drive.google.com/file/d/0B4_jI6 ... dya3M/view