Lead by Example aim bonus not working

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stevemoonpig
Posts: 16
Joined: Thu Jan 12, 2017 5:52 pm

Lead by Example aim bonus not working

Post by stevemoonpig »

Version 1.1
Windows 10
Lots of other mods, mostly map packs, Overwatch All, Evac All, Gotcha, Grimy's Hotkeys

Just took Lead by Example on one of my officers and noticed that the aim bonus seems to only be applied very randomly. I had 4 or 5 troops all very close to the officer - well within command range - and all with aim less than the officer's score of 80ish. Only one of them was showing a bonus from Lead by Example on the shot breakdown.

Not at my pc now but I think I've got a save if you need it.
rookie.one
Posts: 42
Joined: Sun Feb 05, 2017 6:08 pm

Re: Lead by Example aim bonus not working

Post by rookie.one »

Noticed the same in a Rendezvous mission. My Officer didn't apply "Lead by Example" for the surrounding Rebel soldiers. Forgot to check if Fire Discipline or Defilade works. Pretty sure that Combined Arms isn't working aswell in Rendezvous missions.
Ithuriel
Posts: 176
Joined: Sat Jan 21, 2017 10:18 pm

Lead by Example

Post by Ithuriel »

Unless the buff is invisible/behind-the-scenes, Lead by Example seems to be having no effect whatsoever. My sharpshooter officer with aim ~85 has it, and despite the buff showing up on the interface of her squad's soldiers they appear to have no stat buff, either in their stat popup or in the to-hit value shown when targeting an enemy.
stevemoonpig
Posts: 16
Joined: Thu Jan 12, 2017 5:52 pm

Re: Lead by Example

Post by stevemoonpig »

I've had similar issues, although more random than this - sometimes the aim bonus gets displayed but very rarely, I don't think I've ever seen more than 1 soldier get the bonus.
stevemoonpig
Posts: 16
Joined: Thu Jan 12, 2017 5:52 pm

Re: Lead by Example aim bonus not working

Post by stevemoonpig »

I've not tried this on a Rendezvous, for me it's just normal missions with my other standard soldiers
heartcooksbrain19
Posts: 4
Joined: Tue Feb 21, 2017 11:55 pm

Re: Lead by Example aim bonus not working

Post by heartcooksbrain19 »

I'm getting a similar issue as well. In a recent troop column ambush, I noticed that Lead by Example (LbE) doesn't seem to be providing the aim bonus it should. I have a Sharpshooter Major with LbE and base aim 97. He is the only officer on the mission (verified at loadout screen that he had the yellow "commanding" insignia), my other troops all have less aim than Sharpshooter Major, and they are all within command range (verified by command range toggle and the green chevrons on my other soldiers indicating that they're receiving the LbE buff). Despite this, none of my soldiers seem to be getting bonus aim from LbE.

For example, Soldier 2 is standing 3 tiles away from Sharpshooter Major. Soldier 2 has 82 base aim, the game indicates he's receiving the LbE buff, but his aim still shows as 82 when I mouse-over his name or target an enemy. When Soldier 2 targets an enemy, his aim remains at 82 and the To-Hit window doesn't display any sort of bonus from LbE. Am I taking crazy pills? Is this bugged or did I misinterpret LbE's description? Because I would expect to see, in the case of Soldier 2, +7.5 aim from LbE - right?

Just went back and looked at the save again. It looks like my soldiers are getting the LbE bonus to will, but I can't verify whether they're getting the hacking bonus because Sharpshooter Major's base hacking is lower than everyone else.
Ithuriel
Posts: 176
Joined: Sat Jan 21, 2017 10:18 pm

Re: Lead by Example aim bonus not working

Post by Ithuriel »

heartcooksbrain19 wrote:I'm getting a similar issue as well. In a recent troop column ambush, I noticed that Lead by Example (LbE) doesn't seem to be providing the aim bonus it should. I have a Sharpshooter Major with LbE and base aim 97. He is the only officer on the mission (verified at loadout screen that he had the yellow "commanding" insignia), my other troops all have less aim than Sharpshooter Major, and they are all within command range (verified by command range toggle and the green chevrons on my other soldiers indicating that they're receiving the LbE buff). Despite this, none of my soldiers seem to be getting bonus aim from LbE.

For example, Soldier 2 is standing 3 tiles away from Sharpshooter Major. Soldier 2 has 82 base aim, the game indicates he's receiving the LbE buff, but his aim still shows as 82 when I mouse-over his name or target an enemy. When Soldier 2 targets an enemy, his aim remains at 82 and the To-Hit window doesn't display any sort of bonus from LbE. Am I taking crazy pills? Is this bugged or did I misinterpret LbE's description? Because I would expect to see, in the case of Soldier 2, +7.5 aim from LbE - right?

Just went back and looked at the save again. It looks like my soldiers are getting the LbE bonus to will, but I can't verify whether they're getting the hacking bonus because Sharpshooter Major's base hacking is lower than everyone else.
Are you sure that the Will bonus isn't from the normal Officer bonuses? Because soldiers get a bonus to will/dodge based on missions they've served under that officer. Also gratz on using 'chevron!'

(Side note- Sharpshooter Officer solidarity wooooo! Initially it happened because my first Sharpshooter off of Gatecrasher had like 65 aim as a Squaddie, so eventually I threw her into holotargeting b/c she was so worthless at shooting XD)
heartcooksbrain19
Posts: 4
Joined: Tue Feb 21, 2017 11:55 pm

Re: Lead by Example aim bonus not working

Post by heartcooksbrain19 »

Ithuriel wrote: Are you sure that the Will bonus isn't from the normal Officer bonuses? Because soldiers get a bonus to will/dodge based on missions they've served under that officer. Also gratz on using 'chevron!'

(Side note- Sharpshooter Officer solidarity wooooo! Initially it happened because my first Sharpshooter off of Gatecrasher had like 65 aim as a Squaddie, so eventually I threw her into holotargeting b/c she was so worthless at shooting XD)
I forgot about the will from normal officer bonuses - good catch! I'll have to take another look next time my sharpshooter is leading a mission. Off the top of your head, do you know approximately how much extra will the normal officer bonuses give, or in which INIs I could look to find an answer?

And the sharpshooter officer seemed like such a good idea to me: throw all my low-mediocre aim rangers and gunners in a squad led by a high base aim sharpshooter (His aim should be 107 by time he hits MSgt, without a PCS), and volume of fire some ayyy's. If I can't figure out how to get LbE to work, though, I will regret missing out on all that DFA/Serial goodness.
Ithuriel
Posts: 176
Joined: Sat Jan 21, 2017 10:18 pm

Re: Lead by Example aim bonus not working

Post by Ithuriel »

heartcooksbrain19 wrote:
Ithuriel wrote: Are you sure that the Will bonus isn't from the normal Officer bonuses? Because soldiers get a bonus to will/dodge based on missions they've served under that officer. Also gratz on using 'chevron!'

(Side note- Sharpshooter Officer solidarity wooooo! Initially it happened because my first Sharpshooter off of Gatecrasher had like 65 aim as a Squaddie, so eventually I threw her into holotargeting b/c she was so worthless at shooting XD)
I forgot about the will from normal officer bonuses - good catch! I'll have to take another look next time my sharpshooter is leading a mission. Off the top of your head, do you know approximately how much extra will the normal officer bonuses give, or in which INIs I could look to find an answer?
From what I know, the Will bonus maxes out at... I think 40? It's either 20 or 40- one is the cap on dodge, the other on will. And I think soldiers get a bonus of +1 Will, +1 Dodge per mission with the officer. A question in return- does it matter if the missions are consecutive? E.g. if a soldier has to run with another squad for a few missions will it negate my benefits? I'm hoping not- because due to training/wound times I can almost never keep a squad together all the time.
heartcooksbrain19 wrote:And the sharpshooter officer seemed like such a good idea to me: throw all my low-mediocre aim rangers and gunners in a squad led by a high base aim sharpshooter (His aim should be 107 by time he hits MSgt, without a PCS), and volume of fire some ayyy's. If I can't figure out how to get LbE to work, though, I will regret missing out on all that DFA/Serial goodness.
Why regret missing out? Tbh, the last Ambush Troop Column mission I ran I actually had 3 Sharpshooters... 2 DFA, 1 holotargeting officer. The officer literally never broke concealment the entire mission- just marked everybody and barked orders. She marks 2 people/turn, potentially 3, and marks last 2 turns- so she can easily keep 4 targets marked every turn. It's a little good. She's the officer for my Alpha squad, which is the squad I send when I'm panicking. That said, though, I also have a squad called "Firing Line" which is focused on winning a cover-to-cover shootout; I considered having a Sharpshooter officer there. (General point being- If I get a Sniper with low aim I just throw him into holotargeting and make him an officer. Due to Sharpshooter aim progression he'll still have higher aim than most everybody, and frankly I couldn't care less about the stats on a Holotargeting officer, because ideally they never take a shot).

I actually run most of my officers as Technicals, hbu? Just because apart from the 3 turns where they're dropping the sky on people, they're pretty much a Rookie- might as well give them something to do in their offtime.
heartcooksbrain19
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Re: Lead by Example aim bonus not working

Post by heartcooksbrain19 »

Ithuriel wrote: A question in return- does it matter if the missions are consecutive? E.g. if a soldier has to run with another squad for a few missions will it negate my benefits? I'm hoping not- because due to training/wound times I can almost never keep a squad together all the time.
I'm uncertain, but fairly confident that it doesn't matter whether the missions are consecutive (inferring from the leadership history window in the officer's character menu - it lists number of missions but not whether the missions are consecutive).
Ithuriel wrote: Why regret missing out? Tbh, the last Ambush Troop Column mission I ran I actually had 3 Sharpshooters... 2 DFA, 1 holotargeting officer. The officer literally never broke concealment the entire mission- just marked everybody and barked orders. She marks 2 people/turn, potentially 3, and marks last 2 turns- so she can easily keep 4 targets marked every turn. It's a little good. She's the officer for my Alpha squad, which is the squad I send when I'm panicking. That said, though, I also have a squad called "Firing Line" which is focused on winning a cover-to-cover shootout; I considered having a Sharpshooter officer there. (General point being- If I get a Sniper with low aim I just throw him into holotargeting and make him an officer. Due to Sharpshooter aim progression he'll still have higher aim than most everybody, and frankly I couldn't care less about the stats on a Holotargeting officer, because ideally they never take a shot).

I actually run most of my officers as Technicals, hbu? Just because apart from the 3 turns where they're dropping the sky on people, they're pretty much a Rookie- might as well give them something to do in their offtime.
Yeah, holo-targeting is SO good. Especially if I can ever find some Andromedon corpses and get that sweet, sweet 20 aim from the t3 marker. Also nothing quite like multi-targeting a pod of 8 from concealment; and on the next turn opening with a sting grenade, softening them up with a frag if necessary, and cleaning them all up with serial (bonus points if you get some talon rounds and stack crit to 100% - might not even need to soften 'em up).

I've been toying with the idea of running officer technicals, but haven't actually tried it yet, with the exception of a couple lieutenants who were on permanent haven adviser duty in my last campaign. I tend to shy away from bringing technicals to anything other than early game 3-man missions and swarming supply raids (and even those I'd often rather have another ranger/gunner instead). It's weird, because the reason I don't make them officers is the same problem that making them officers would address: they're dead weight after they blow their consumables.

I run shinobi officers for stealth ops and a mix of sharpshooter/specialist for everything else. This campaign I lucked out and got a high-aim, pretty good mobility sharpshooter with covert in the AWC. If I could reliably get his AWC perks on other sharpshooters, then I would have carbon copies of this guy leading every non-stealth mission I run. In firefights where I need a dedicated scout to stay concealed for the entire mission, he feels much less like dead weight than a shinobi filling the same role.
Ithuriel
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Joined: Sat Jan 21, 2017 10:18 pm

Re: Lead by Example aim bonus not working

Post by Ithuriel »

heartcooksbrain19 wrote:I run shinobi officers for stealth ops and a mix of sharpshooter/specialist for everything else. This campaign I lucked out and got a high-aim, pretty good mobility sharpshooter with covert in the AWC. If I could reliably get his AWC perks on other sharpshooters, then I would have carbon copies of this guy leading every non-stealth mission I run. In firefights where I need a dedicated scout to stay concealed for the entire mission, he feels much less like dead weight than a shinobi filling the same role.
Why does he need Covert? His purpose isn't to be a super-infiltrator, he's meant specifically to accompany a large squad.
heartcooksbrain19
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Re: Lead by Example aim bonus not working

Post by heartcooksbrain19 »

Ithuriel wrote:
Why does he need Covert? His purpose isn't to be a super-infiltrator, he's meant specifically to accompany a large squad.
I guess he doesn't need covert, but without it I'm not sure if scouting with him is worth the increased risk of accidentally getting spotted in comparison to having a shinobi scout, especially considering sharpshooters can't equip SMGs for reduced detection range. I'd still be cool with a non-covert sharpshooter as an officer, I would just be too nervous to scout with him.
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johnnylump
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Re: Lead by Example aim bonus not working

Post by johnnylump »

Should be fixed for 1.3
Ithuriel
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Re: Lead by Example aim bonus not working

Post by Ithuriel »

heartcooksbrain19 wrote:
Ithuriel wrote:
Why does he need Covert? His purpose isn't to be a super-infiltrator, he's meant specifically to accompany a large squad.
I guess he doesn't need covert, but without it I'm not sure if scouting with him is worth the increased risk of accidentally getting spotted in comparison to having a shinobi scout, especially considering sharpshooters can't equip SMGs for reduced detection range. I'd still be cool with a non-covert sharpshooter as an officer, I would just be too nervous to scout with him.
#derp I thought Covert reduced your infiltration time.... nvm, that makes total sense now

johnnylump wrote:Should be fixed for 1.3
Thanks! It's great how responsive the dev team is to the community.
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