Experimental Powered Weapon project bug

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said46
Posts: 13
Joined: Wed Jan 25, 2017 10:01 am

Experimental Powered Weapon project bug

Post by said46 » Thu Mar 16, 2017 10:17 am

Experimental Powered Weapon project in Proven Ground requires no resources and implemented instantly. As a result an infinite number of Experimental Powered Weapon is available.

LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Experimental Powered Weapon project bug

Post by LordYanaek » Thu Mar 16, 2017 10:57 am

That one shouldn't even be available.
What other mods do you have active?

RXTXK
Posts: 50
Joined: Sun Jul 31, 2016 2:55 pm

Re: Experimental Powered Weapon project bug

Post by RXTXK » Thu Mar 16, 2017 12:39 pm

I have this bug too, it looks the like the old vanilla project with a random outcome at zero cost is still there.

Pretty sure it is the vanialla project as it gives the hellfire projector amongst other things.

Lots of QoL mods installed but nothing that changes the strategic of tactical layer. (not at home to give the definitive list at the moment).

This is late in the game (March/April 2036) with all of the reseach projects unlocked.

said46
Posts: 13
Joined: Wed Jan 25, 2017 10:01 am

Re: Experimental Powered Weapon project bug

Post by said46 » Fri Mar 17, 2017 8:32 am

LordYanaek wrote:That one shouldn't even be available.
What other mods do you have active?
my mods collection: http://steamcommunity.com/sharedfiles/f ... =885098039

Tuhalu
Posts: 433
Joined: Wed Feb 01, 2017 9:02 pm

Re: Experimental Powered Weapon project bug

Post by Tuhalu » Sat Mar 18, 2017 1:09 pm

I just got this bug too. Came out after I researched Plasma Blasters.

LordYanaek
Posts: 940
Joined: Mon Jan 23, 2017 1:34 pm

Re: Experimental Powered Weapon project bug

Post by LordYanaek » Fri Jun 23, 2017 3:08 pm

OK, now that's fun.
Experimental Powered Weapon just appeared as a research after i finished Muton elite autopsy :o
Research takes 0h (but is not instant like autopsies, you have to go the hologlobe), repeatable and apparently does nothing but bringing an empty popup.

Save
The last autosave is right when i finished Muton Elite autopsy (you'll get the popup), the Quicksave is just after. Reloading the last turn of the UFO mission will bring you a few hours before the autopsy is finished.

My mods:

Code: Select all

QoL (11):
    Show More Buff Details
    TacticalUI KillCounter
    Upcoming events in hours
    Commander's Choice
    Tactical Speedup
    Actual Chain Lightning
    Quick End Turn
    Evac All
    LOS Preview Ability
    robojumper's various speed-ups
    Gotcha Again

Total Overhaul (1):
    Long War 2

Cosmetic (10):
    MtM's LW2 Squad Icon Pack
    Calmer Colors - Hair
    Calmer Colors - Eyes
    Calmer Colors - Armor
    Alien Hunters Armor Customization Tweaks
    Capnbubs Accessories Pack
    Free the Hood
    Mec Grenade Launcher Color Fix
    More Environmental Lighting Maps
    No Hunter's Lodge

Rules Tweaks (3):
    Reliable Ever Vigilant
    Free Reload Anytime
    Peek From Concealment

Bugfixes (4):
    Facility Staff Slot Indicator Fix
    No free actions for Andromedon Robot
    Multicast Ability cost fix
    LW2 PsiOp BugFix

UI (12):
    Grimy's Hotkeys
    Additional Icons
    LW2: Better Squad Icon Selector
    No Drop-down Lists
    Show Infiltration percentage in Squad Select
    New Target Icons
    LW2: View Infiltrating Squad
    Perfect Information
    Show Defense in Armory
    Better Debug Camera (Mouse + Keyboard)
    robojumper's Squad Select
    robojumper's Squad Select: LW2
Resurrected this old report rather than opening a new one, hope it's OK.

TheDarkZero
Posts: 18
Joined: Sat May 20, 2017 9:31 am

Re: Experimental Powered Weapon project bug

Post by TheDarkZero » Fri Jun 23, 2017 3:37 pm

Same whit me LordYanaek, I guess people either dont reach the end game that much or win long before muton elite autopsy, because this is a rather silly bug.

User avatar
WanWhiteWolf
Posts: 137
Joined: Tue May 16, 2017 10:09 pm

Re: Experimental Powered Weapon project bug

Post by WanWhiteWolf » Fri Jun 23, 2017 8:17 pm

Yep, happened to me as well.

For me at least it seems to give different amo types for W.A.R suits. I completed it like ...10 times and checked the inventory of a soldier with a W.A.R. suit. Was pretty much full of all types of amo.

Not that it matters that much since I don't have many W.A.R. suits but still... you can pretty much pick whatever upgraded version of heavy weapon you want.

Arrakis
Posts: 9
Joined: Sat Feb 18, 2017 2:28 pm

Re: Experimental Powered Weapon project bug

Post by Arrakis » Sat Jun 24, 2017 9:38 am

Happened to me as well some time ago. I mentioned it back in february, together with other bugs i found: http://www.pavonisinteractive.com/phpBB ... 17&t=24857

tracktwo
Long War Dev
Posts: 241
Joined: Sat Jan 07, 2017 7:43 pm

Re: Experimental Powered Weapon project bug

Post by tracktwo » Sun Jun 25, 2017 4:39 am

I just checked in a fix for this today, will be in 1.5. Alien Hunters introduced an alternative path to unlock this project, so we had to disable it there too. That plus a bug in the disabling config for the primary path caused it to show up in the research list instead of the proving ground.

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