Can the human AI fight in space?
Posted: Wed May 24, 2023 2:17 pm
I've played three campaigns that got to the point of me having multiple defense fleets around multiple celestial bodies. Two somewhere around patch 0.69, one with 0.81. In my latest campaign I upped the difficulty to Veteran and did a pretty poor opening game, to the result that during the space land grab, both the Servants and the Protectorate grabbed more mines than me, earlier.
Before that campaign went on pause due to some unrelated frustrations, I'd started to get going on a bit of a space campaign against the biggest human space faction, the Protectorate. I'd sent out a troop transport to capture a base on Ceres so I could get more water to fuel my ships, and I saw a small marine-equipped warship in orbit of Mars and took it out with my small Mars defense fleet. At that point I was wondering where the heck the Protectorate's spaceships were so I opened up the faction intel screen and saw that in the time I'd built about 600 CV of ships, they had built 150 CV despite getting a leg up on my in the space race. That made them the leader space warships for human factions besides me, too.
I don't have good notes for my previous campaigns, but I do recall when save corruption killed my second 0.69(-ish) campaign I had multiple large fleets with battleships-scale ships (2035-ish, maybe?), and the closest to any real human presence in space that I ever noticed were a couple of Servant fleets with 3-4 small ships in earth orbit. No human faction has ever attacked me in space, ever, despite me never having done anything to stop the human AI from mining resources and building ships with them. (the Ceres assault I was preparing in my 0.81 campaign would have been my first attack on a human hab or orbital, ever)
I think when the official patch 10 drops I'll probably start up another campaign and hopefully stick with it a bit longer than my 0.81 campaign, but with it taking 40-ish hours to get to space warfare being a big thing it's hard to collect data points. So to anyone else who has done longer-running campaigns: Is the human AI capable of actually building fleets and wielding them against the other factions?
Before that campaign went on pause due to some unrelated frustrations, I'd started to get going on a bit of a space campaign against the biggest human space faction, the Protectorate. I'd sent out a troop transport to capture a base on Ceres so I could get more water to fuel my ships, and I saw a small marine-equipped warship in orbit of Mars and took it out with my small Mars defense fleet. At that point I was wondering where the heck the Protectorate's spaceships were so I opened up the faction intel screen and saw that in the time I'd built about 600 CV of ships, they had built 150 CV despite getting a leg up on my in the space race. That made them the leader space warships for human factions besides me, too.
I don't have good notes for my previous campaigns, but I do recall when save corruption killed my second 0.69(-ish) campaign I had multiple large fleets with battleships-scale ships (2035-ish, maybe?), and the closest to any real human presence in space that I ever noticed were a couple of Servant fleets with 3-4 small ships in earth orbit. No human faction has ever attacked me in space, ever, despite me never having done anything to stop the human AI from mining resources and building ships with them. (the Ceres assault I was preparing in my 0.81 campaign would have been my first attack on a human hab or orbital, ever)
I think when the official patch 10 drops I'll probably start up another campaign and hopefully stick with it a bit longer than my 0.81 campaign, but with it taking 40-ish hours to get to space warfare being a big thing it's hard to collect data points. So to anyone else who has done longer-running campaigns: Is the human AI capable of actually building fleets and wielding them against the other factions?