Difficulty levsls?

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neilwilkes
Posts: 184
Joined: Sat Oct 01, 2022 10:44 am

Difficulty levsls?

Post by neilwilkes »

Can someone please explain what the differences are between Cinematic, Normal, Veteran & Brutal modes are?
Preferably in detail?
anonusername
Posts: 49
Joined: Thu Nov 17, 2022 11:10 pm

Re: Difficulty levsls?

Post by anonusername »

// C denotes Casual, N is for Normal, V is Veteran, and B is Brutal.
// Minimum years before aliens land troops.
this.extraYearsToDelayAlienInvasion_C = 14;
this.extraYearsToDelayAlienInvasion_N = 10;
this.extraYearsToDelayAlienInvasion_V = 5;
// How many years before the aliens stop forgiving you for maxing out the hate meter.
// Also controls a number of later-game buffs the aliens receive.
// Brutal unlocks total war immediately.
this.yearsBeforeAlienTotalWarAllowed_C = 25;
this.yearsBeforeAlienTotalWarAllowed_N = 20;
this.yearsBeforeAlienTotalWarAllowed_V = 10;
// Multiplier on xenoforming speed.
this.TIMissionModifier_XenoformingAttributeBonus_DifficultyScaling_C = 0.05f;
this.TIMissionModifier_XenoformingAttributeBonus_DifficultyScaling_N = 0.1f;
this.TIMissionModifier_XenoformingAttributeBonus_DifficultyScaling_V = 0.15f;
this.TIMissionModifier_XenoformingAttributeBonus_DifficultyScaling_B = 0.2f;
// Multiplier on abductions per successful alien mission.
this.TIMissionModifier_AbductionValueScaling_C = 0.1f;
this.TIMissionModifier_AbductionValueScaling_N = 0.2f;
this.TIMissionModifier_AbductionValueScaling_V = 0.35f;
this.TIMissionModifier_AbductionValueScaling_B = 0.5f;
// How many habs the aliens can have prior to total war eligibility.
this.maxAlienBaseGoals_C = 10;
this.maxAlienBaseGoals_N = 12;
this.maxAlienBaseGoals_V = 18;
this.maxAlienBaseGoals_B = 25;
// How many additional habs the aliens can after total war is available. (This triggers even if no human faction activates total war.)
this.extraMaxAlienBaseGoals_TotalWarEra_N = 3;
this.extraMaxAlienBaseGoals_TotalWarEra_V = 7;
this.extraMaxAlienBaseGoals_TotalWarEra_B = 10;
// Multiplier to the amount of hate per MC.
this.AI_AlienHatePerMCUtilitizedMultiplier_C = 0.05f;
this.AI_AlienHatePerMCUtilitizedMultiplier_N = 0.3f;
this.AI_AlienHatePerMCUtilitizedMultiplier_V = 0.6f;
this.AI_AlienHatePerMCUtilitizedMultiplier_B = 1f;
// Bonus for AI when conducting councilor missions against you.
this.AI_MissionAttackerBonus_C = -2f;
this.AI_MissionAttackerBonus_V = 1f;
this.AI_MissionAttackerBonus_B = 2f;
// Bonus to AI when defending against your councilor missions.
this.AI_MissionDefenderBonus_C = -2f;
this.AI_MissionDefenderBonus_V = 1f;
this.AI_MissionDefenderBonus_B = 2f;
// The lower this value is, the more likely neutral factions are to attack you when you are winning.
this.AI_GangUpOnLeaderMinimumIdeologicalDistance_C = 2.5f;
this.AI_GangUpOnLeaderMinimumIdeologicalDistance_N = 1.8f;
this.AI_GangUpOnLeaderMinimumIdeologicalDistance_V = 1.2f;
// Multiplier to cost the AI pays for building ships.
this.TIModifier_HumanAIShipBuildingScaling_C = 1f;
this.TIModifier_HumanAIShipBuildingScaling_N = 1f;
this.TIModifier_HumanAIShipBuildingScaling_V = 0.75f;
this.TIModifier_HumanAIShipBuildingScaling_B = 0.5f;
this.TIModifier_AlienAIShipBuildingScaling_C = 1.25f;
this.TIModifier_AlienAIShipBuildingScaling_N = 1f;
this.TIModifier_AlienAIShipBuildingScaling_V = 1f;
this.TIModifier_AlienAIShipBuildingScaling_B = 1f;

If a modifier type is missing a value for a difficulty, then the value is 0.
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