Other than these posts I haven't read anywhere possible design ideas for the game.
I hope that this game is something along the lines of a XCOM theme that spans our entire solar system - except the player is now the "Council Leader" scale of things for decisions - more armchair general play. You (the player) decide where and your units decide how, or something to that effect.
- civilization-esque grand scheme encompassing the entire solor system concerning expansion & research
- simCity-esque scheme encompassing planets, asteroids, space/orbital bases/cities
- homeworld-esque space movement/combat.
- Story definitely XCOM-ish: throwing the invaders out (if youre successful( -but- the aliens can come back, months/years/decades later.
- Then its in the aliens backyard, or their neighbors, etc and is DLC or next game (or some such).
- of course, keeping it modder friendly.
You know - keep it simple
- hope beyond hope is you build a game engine capable of easily changing themes/story settings:
: can randomly generate solar systems/galaxies
: race packs = players can build races/empires, to include graphics, ships, etc and load/share like xcom2 characters
: email play
--> now that Im musing and wishing here, I realize Id like this game to include all stated above certainly, but Im looking for something to also scratch my VGA Planets & Space Empires IV itch. Just letting you know what kinda weird players you may be attracting with TI...