Terra Invicta Dev Diary #14: Ship design

For updates and discussion of Terra Invicta, a grand-strategy alien invasion simulator
joaquinandujar
Posts: 7
Joined: Tue Feb 23, 2021 3:11 pm

Re: Terra Invicta Dev Diary #14: Ship design

Post by joaquinandujar »

How exactly do these heat sinks work? Do they actually expel heat or just soak it up? If they don't expel heat, but rather soak it up, are radiators then required? If they do expel heat, what is the point of radiators? Do they expel heat faster?
User avatar
johnnylump
Site Admin
Posts: 1102
Joined: Wed Nov 11, 2015 4:12 am

Re: Terra Invicta Dev Diary #14: Ship design

Post by johnnylump »

Heat sinks "hold" heat until you can expel it via radiators. Heat sinks have no mechanism to remove heat on their own; instead, they allow you to operate for a limited period of time without your radiators extended.
Privateer
Posts: 1
Joined: Wed Mar 17, 2021 9:12 am

Re: Terra Invicta Dev Diary #14: Ship design

Post by Privateer »

I know this isn’t strictly a ‘design’ question, but will we be able to name individual ships?
User avatar
johnnylump
Site Admin
Posts: 1102
Joined: Wed Nov 11, 2015 4:12 am

Re: Terra Invicta Dev Diary #14: Ship design

Post by johnnylump »

Yes
Pigeon
Posts: 1
Joined: Thu Mar 25, 2021 1:10 pm

Re: Terra Invicta Dev Diary #14: Ship design

Post by Pigeon »

Any new dev diaries coming? Info about fleet movement possibly at all in the future?
User avatar
johnnylump
Site Admin
Posts: 1102
Joined: Wed Nov 11, 2015 4:12 am

Re: Terra Invicta Dev Diary #14: Ship design

Post by johnnylump »

Planning two more, space navigation and combat (in that order), but I want navigation more polished in current builds first.
Post Reply