Amineri wrote:speedmaster wrote:
Also note that "flamethrower hits tile" isn't the same as "flamethrower hits unit". In general, adjacent units can be hit with flamethrower, but not adjacent tiles.
Unfortunately, adjacent units aren't being hit either, at least not in my experience. The step-out mechanic doesn't "light up the tile" nor does it hit the adjacent unit.
And, since all other AOE abilities in the game use "tiles" to show "hits" the flamethrower would ideally do the same, if at all possible.
I appreciate the "step-out" improvements, but the unintentional range nerf and the inability to hit adjacent units currently make this weapon suffer a bit more than intended, I think.