Zyxpsilon wrote:Goldenmonkey wrote:Also, why 1 on supply? Isn't that a complete waste?
True.. but it's most likely happening when my Havens have 10+ Rebels.
I don't understand. If you get missions on too short timers, why waste a whole rebel then? put him on intel. you get suplies from corpses and liberated regions?
Yet, the trick with acquiring MANY rebels rapidly.. is that Advent Strength(s) tends to push attention to these regions to match me. I still have to find a somewhat balanced way to multi-task the optimal variations based on calendar conditions. Serious factors to consider.. aside from steady Intel -- supply needs to provide minimal flows which start to get better from May+ only.
Advent flows to regions with high vigilance. Do only 1-2 missions a week in a region and you are fine.
I disagree on the supply. I prefer having my supplies coming in in bulk and then spend all of it. preferably matching with new tech. If you have a low supply income, your upkeep and faceless losses take away most of it, also the time to pick up a low amount supply drop is wasted.
Almost every single time i load a Save for example.. there's a rush of Missions that spawn consecutively -- 5+ at times! There's just no way to pick the absolutely right type without considering HOW & WHEN the best squads are available to at least give a fair chance at anything. I'm starting to feel they'll need to revise these cycles to be a little less "compressed". IMHO, it's nearly absurd to just Click--Off that many missions for no other reasons than creating such a busy Geoscape. Between quality & quantity -- we presently get some illusions of challenges rather than deterministic conditions.
I am not 100% sure I understand what you are trying to say. I suggest, you look at your geoscape and think where you want to concentrate your actions. I want to liberate region a, generate supply raid/troop columns in region b, avoid retal in region c+d+e, push strength to region f etc.
As for considering HOW & WHEN you use your best squads; You are supposed to ba making tough choices on which missions you choose AND what soldiers go where. You are supposed to feel stretched thin. You are the underdog, you are a guerilla force.
Rarely do i get a feel of meeting with the proper tactical steps. More like -- shuffling tasks in chaos.
![Shocked :shock:](./images/smilies/icon_eek.gif)
Which --indeed-- makes sense in terms of
---"LongWar'ily"--- magical design elements.
The thing is, that the mechanics are not really easy to understand. I read a lot about them and I still struggle a lot. Expecially geoscape management. In theory, you can direct advent where you want them to go and cause them to give you good missions. In practice, it is very hard. I highly suggest Xwynns and Joinrbs videos on YT.