In starting a new campaign I want to change/mod starting soldier values.
I would like to boost the starting aim value by 5.
If someone could point me to the appropriate file/location where I could make that change, I would be appreciative.
I don't want to edit each individual soldier...I desire for each rookie that comes on board during the campaign to have the modified starting value to aim.
TXS
How to Mod Starting Soldier Values
Re: How to Mod Starting Soldier Values
I find the best way to do this is to include a mod that changes soldiers' stats and then metamod it. It's all in a single spot and it's easier to keep track of it.dwhansen777 wrote:In starting a new campaign I want to change/mod starting soldier values.
I would like to boost the starting aim value by 5.
I use the mod A Better Rookie for LW2 LITE. I take out all of its non-stat changes by removing all of its files except XComEditor.ini, XComEngine.ini, XComGame.ini, and XComGameData_CharacterStats.ini. Then I metamod that last file to adjust the stats of rookies and others.
Re: How to Mod Starting Soldier Values
To change the soldier stats you can edit XComGameData_CharacterStats under the Soldier groups at the top. You can an eStat_Offense entry for the difficulty you are playing. 0 is rookie, 3 is legend. You can see an example in Soldier_Diff_0 where rookie is set to 75 aim base before NCE.
Code: Select all
CharacterBaseStats[eStatOffense]=70
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Re: How to Mod Starting Soldier Values
Bear in mind anything you add to one stat will have to come from somewhere else if you have NCE enabled.
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Re: How to Mod Starting Soldier Values
Thanks for all the assistance.
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Re: How to Mod Starting Soldier Values
I highly doubt that is the case when you're editing the characterstats.ini.RookieAutopsy wrote:Bear in mind anything you add to one stat will have to come from somewhere else if you have NCE enabled.