Saph7 wrote:Thrombozyt wrote:While I can see your point about them still being powerful statistically, I don't see why the CC part was targeted in such an inconsistent manner when clearly the damage part would have been easier to manage.
Inconsistent? Seriously? It's not enough for the things to do more damage than a point-blank shotgun with a 75% burn that's basically a death sentence, you want it to be a 100% too?
I would like to remove the point-blank shotgun damage and keep the burn. Because 75% of the time it's a death sentence and OP, 25% of the time it will most likely leave a dangerous enemy standing and operational. So I'm taking the grenade because I'm hoping for the 75%, not because the 25% is good enough.
I'd rather see the 75% at 100% with either the cost massively increased (grenade is a consumable like combat drugs) OR the 75% at 100% with no explosion damage (basically a pause button) OR a dark event spawning 25% of biological enemies with hazmat, that I can scan for before launching the grenade OR something like a tier list where specific enemies are easier and some are harder to burn so that I can select which target to control.
Basically I want to influence the power of the grenade through good play and not hoping to roll the OP state.
Saph7 wrote:As far as I know Gatecrasher doesn't reduce strength at all – campaigns don't start with Str 3 that gets reduced by Gatecrasher to 2, you just start with Strength 2 full stop. The Gatecrasher mission is a special case and doesn't play by the normal rules (8 rookies when normally you'd be lucky to get 6, scripted enemies and loot, etc).
OK.. Sorry for distracting with Gate Crasher (not scripted as shown
here).
The main question - tying into flat percentages - is:
Why was it suggested that troop columns should reduce alert only 50% of the time?
Alert/Strength reduction is the main purpose of that with resources/corpses being a secondary. There is no massive corpse shortage in the current state and smash&grab gives a good resource influx. So why push the mission away from its primary goal?