Officers Leaderships
Officers Leaderships
I was wondering if anyone knows how this scales and if there is a cap to the bonuses. I cant seem to find any information regarding this ability. Thank you
Re: Officers Leaderships
MINOR CODE SPOILER BELOW! STOP READING YOU'VE BEEN WARNED!
Part of the puzzle here:
post image
Looks like each mission previously taken between an officer and squadmate increases covertness by 0.75%, with a cap at 25% (cap would be 33-34 missions together)
Will is increased 1 per mission up to a cap of 40, and dodge 1 per mission up to a cap of 20.
Aim and Defense are also listed in the code, but at 0/0 so looks like no affect.
These may be base numbers that have other modifiers elsewhere in the code too though.
Part of the puzzle here:
post image
Looks like each mission previously taken between an officer and squadmate increases covertness by 0.75%, with a cap at 25% (cap would be 33-34 missions together)
Will is increased 1 per mission up to a cap of 40, and dodge 1 per mission up to a cap of 20.
Aim and Defense are also listed in the code, but at 0/0 so looks like no affect.
These may be base numbers that have other modifiers elsewhere in the code too though.
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Re: Officers Leaderships
What is "covertness?" An infiltration modifier I assume?
Re: Officers Leaderships
Thank you very much this is exactly what I was looking for.dodger wrote:MINOR CODE SPOILER BELOW! STOP READING YOU'VE BEEN WARNED!
Part of the puzzle here:
post image
Looks like each mission previously taken between an officer and squadmate increases covertness by 0.75%, with a cap at 25% (cap would be 33-34 missions together)
Will is increased 1 per mission up to a cap of 40, and dodge 1 per mission up to a cap of 20.
Aim and Defense are also listed in the code, but at 0/0 so looks like no affect.
These may be base numbers that have other modifiers elsewhere in the code too though.
Re: Officers Leaderships
yeah, same thing that makes SMGs take less infiltration time and cannons take more, etc.GavinRuneblade wrote:What is "covertness?" An infiltration modifier I assume?
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- Posts: 178
- Joined: Fri Jan 20, 2017 6:55 am
Re: Officers Leaderships
Its odd to see it expressed as a percentage so small and to have higher be better: I would have assumed a base number that gets reduced by modifiers to make team size impact smaller. Does it instead change how fast the percentage infiltrated fills directly?dodger wrote:yeah, same thing that makes SMGs take less infiltration time and cannons take more, etc.GavinRuneblade wrote:What is "covertness?" An infiltration modifier I assume?
Re: Officers Leaderships
I think it's a reduction in the amount of required infiltration time that solider being in the squad adds...GavinRuneblade wrote:Its odd to see it expressed as a percentage so small and to have higher be better: I would have assumed a base number that gets reduced by modifiers to make team size impact smaller. Does it instead change how fast the percentage infiltrated fills directly?dodger wrote:yeah, same thing that makes SMGs take less infiltration time and cannons take more, etc.GavinRuneblade wrote:What is "covertness?" An infiltration modifier I assume?