An alternate way to obtain those details is to go directly to the SquadManagement option.
If you click on the Status column (so that it shows an UP arrow), every Squads currently
"Infiltrating" are still shown as such --BUT-- the parser puts each of these soldiers in the exact same order they were selected during pre-mission LoadOuts.. soooo, top of list are *IN* missions & anything else listed as --
Available or Injured-- is always at the bottom.
NOTE that there is a specific Deployment-Cycle directly related to both their lists order (as explained above) and who gets to move first-to-last from the drop-zone on the initial Mission(s) turn.
I'll be creating a hint-box similar to what i did for Xcom2 (as a Button ToolTip)...
Except for
Waterworld (12) .. LW2 only deploys a maximum of 10 (or less) soldiers which follow the same principles but applied to a two rows system. After some early inspections of the structure this is what i detected...
Upper Row == -- _ -- 8 -- 6 -- 7 -- 9 -- _ --
Lower Row == -- 4 -- 1 --
0 -- 2 -- 3 -- 5 --
Squads are setup as commonly known --
Delta-Formations-- and
#0 (Used to be
#C8 in XC2) is always slotted at the first Drop-Tile & can be considered as the "Leader" in terms of code mechanics. Everybody is being pre-selected to move by their numeric spots in our usual "Tabbing" activation for Tactical steps.
More on this will be found in my
"qUIck_LW2" mod, later!
![Smile :)](./images/smilies/icon_e_smile.gif)