Definitely not interested in #1. There's enough small squad Long Wait, Avoid and Run missions in the game already.johnnylump wrote:We're looking at three things on this:
1) Reducing max allowed squad size to 8
2) Requiring a minimum infiltration % to start the mission in concealment
3) Requiring a minimum infiltration % or else the enemies start in yellow alert (able to shoot on activation)
#2 should be a thing for many missions, not just this one. 0% infiltration is basically yah, we just showed up to shoot stuff, now where is it..? You should never start concealed at 0% as you haven't infiltrated anything more than your undergarments let alone a mission site. I like the previously suggested idea of "staged infiltration", where not 100% means some of your squad isn't hidden. Make the math easy; 50% would mean half your squad is concealed and half isn't. You have to give things time or you just don't get everything set up properly and you aren't fully prepared.
#3 is a no brainer when you just show up without concealment. You get spotted, you get shot at. You make noise, more enemies show up and shoot at you. That part of the game works as it is. If you don't take tthe time to prep, you aren't going to get the benefit of concealment.
The issue IMO is arbitrary "let's make this harder just because reasons" vs functional "risk vs reward plausible game mechanic". Just cutting the team size doesn't fix anything, it just makes the pool of players that can do the missions smaller and increases the number of "regular" players complaining they can't do the mission, can't get supplies, snowball into countless discussions etc etc etc.
The whole infiltration mechanic works really well. Just need to remove the ability to "not infiltrate" working out to starting concealed. It should not have ever been that way to begin with. No infiltration should equate to you're not sneaking in to anywhere. Put a premium on 100% equating to a full concealed squad, make the time and intel pay off. Make the role play of getting the information, planning the routes and strategies and getting your people in where they can do some damage worthwhile.
Cheers..!