Just a potential suggestion.
"Critical" missions that require no infiltration such as the "haven assault" and protect the relay should have a final prompt to ask if you want to skip the mission. Long war 2 is a game of maximising every little advantage. During my playthroughs i have inadvertently scanned passed the missions as I was trying to squeeze out the last bit of research or training.
I don't think you should be punished with a haven wipe in a liberated region just because you could stop at the exact right moment.
Otherwise great work
Suggestion: Red Mission "Prompts"
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- Joined: Tue Feb 07, 2017 3:03 pm
Re: Suggestion: Red Mission "Prompts"
Somewhat related, does anyone know if X2 has the functionality for multiple time scales for scanning, ala the original UFO Defense? I'd love a 1x, 2x, 4x, 10x etc toggle for scanning (in that example, current speed would probably land somewhere around 10, cause damn it moves fast).
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- Joined: Thu Feb 16, 2017 5:24 am
Re: Suggestion: Red Mission "Prompts"
The slomo console command does this, but it seems to be a bit buggy at high speeds, esp. with low framerates, at least in my experience. I've had missions pop up with -2 hours remaining, I've had the avenger accidentally fly to the other side of the world, etc. but I guess it's worth a try.seananigans wrote:Somewhat related, does anyone know if X2 has the functionality for multiple time scales for scanning, ala the original UFO Defense? I'd love a 1x, 2x, 4x, 10x etc toggle for scanning (in that example, current speed would probably land somewhere around 10, cause damn it moves fast).
Doing slo-mo 0.05 is great if you want to get out those last few minutes and maximize your time management.