Terra Invicta team



DESIGN LEAD

John Lumpkin

John started as a novice game designer with the Adventure Construction Set on his Apple IIc in the 1980s, although he could only release his creations to his little brother. Much, much later, he created a Hall-of-Fame module for Neverwinter Nights and then the Long War mod. A journalist in his younger days, his first career culminated in a stint as a national security reporter with The Associated Press in Washington, D.C., in the early 2000s. He is also a science fiction author and has a PhD in Communications from the University of Colorado Boulder. He lives in Louisville, Colorado, is married and has two young children, both of whom can already quote Star Wars extensively.


ENGINEERING LEAD

Chris Boertien

Lead developer Chris Boertien has worked as a software developer for over 10 years, with a focus on software architecture, data processing and production cloud deployments. A native and resident of Prince Edward Island, he first joined Pavonis as a contributor to Long War 2.


ART DIRECTOR

Francois-Olivier Bellotto, Cryptid Games

Terra Invicta’s art director is Francois-Olivier Bellotto, a 15-year games industry veteran and the CEO and art director for Ottawa-based Cryptid Games. His professional credits include work on Deus Ex 3 and three Splinter Cell titles: Chaos Theory, Double Agent and Conviction.


DEVELOPER

Jon Hillman

Developer Jon Hillman has extensive videogame production experience including programming, original music composition and sound design for more than 20 clients around the world. Having worked in the Unity game engine and C# language for 7+ years, Jon has been responsible for implementing numerous gameplay systems in 2D, 3D, and VR, as well as editor extensions and other development tools. Jon was nominated for Excellence in Audio in the IGF 2016 Festival for That Dragon, Cancer, which went on to win a BAFTA in 2017 along with numerous other awards.


SOFTWARE ENGINEER

Amineri

Amineri has been programming crazy things since writing her first learning neural network on a Commodore 128, and she has been playing video games for even longer. Growing up in a remote and snowy corner of the world, she eventually migrated to the Los Angeles area, bringing a Master’s Degree in mathematics with her. Working with John since January 2013, her technical skills were key in turning the Long War mods into reality.


ARTIST

Michael Moore

A California-born Philly transplant, Mike is concurrently pursuing his B.S. in Game Design and Production and a M.S. in Digital Media from Drexel University. Previously Mike served ten years in the U.S. Navy as a special forces operator. If not in front of a computer or working out, you can find him exploring West Philadelphia with his English Bulldog Zeus and Rhodesian Ridgeback Obi.


LEGAL

Kieran McCarthy, McCarthy Garber Law

Asa Graber, McCarthy Garber Law


ACCOUNTING

Brian Shaltakoff CPA, PLLC


ADDITIONAL SUPPORT

Allan Floyd, Electric Rune LLC

Chris Mansell